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Silverlight MasterClass in Birmingham 28th-30th July 2010 - Discount for NxtGenUG Members
For the first time ever, PDC attendees will converge on the Microsoft Campus in Redmond for the PDC, this October 28 – 29, 2010.
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Silverlight MasterClass Member Discount
Silverlight MasterClass in Birmingham 28th-30th July 2010 - Discount for NxtGenUG Members
Microsoft Announce PDC10
For the first time ever, PDC attendees will converge on the Microsoft Campus in Redmond for the PDC, this October 28 – 29, 2010.
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Charteris plc is an AIM-listed business and IT consultancy delivering a range of specialised capabilities and solutions that enable organisations to transform business performance through the strategic application of technology.
Charteris plc is an AIM-listed business and IT consultancy delivering a range of specialised capabilities and solutions that enable organisations to transform business performance through the strategic application of technology.
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NxtGenUG News Article
Saturday, August 02, 2008
Richard Costall & Pete McGann are pleased to announce their “Silverlight” Manic Miner game Beta is now live on the NxtGenUG site.
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NxtGenUG Silverlight Manic Miner

Play it here!

Richard Costall & Pete McGann are pleased to announce their “Silverlight” Manic Miner game Beta is now live on the NxtGenUG site. Manic Miner was originally written by Matthew Smith, under games company Bug-Byte in 1983. The game was a landmark title in the history of gaming.

The original classic features 20 caverns to negotiate, and Pete and Rich had lovingly created 9 of these so far, with more to follow shortly. Silverlight Manic Miner shares a custom built ‘time based’ engine with an XNA version of the game. A library of c# files is shared between the two systems. The Silverlight edition is also integrated into the NxtGenuG site, through Application services, and registered visitors can have their high scores recorded and shown in a leader board which refreshes every 30 seconds.



Pete McGann, who’s been building games for many years, was particularly impressed with the Silverlight Edition – “When you look at the Silverlight version, you have to be impressed – The compiled code gives it such a performance boost. When I normally write games they languish on my hard drive. We’ve now built a game the world can play”.



Pete and Rich will be telling their story at
NxtGenUG Coventry on August 11th 2008
Silverlight, XNA and Gaming
Matthew Smith did it in 6 weeks in the early 80's, now over 20 years later Pete McGann and Richard Costall have built Manic Miner in .NET, with an engine which works for Silverlight and also XNA. In this session Pete and Rich, talk about the .NET engine, implementations and issues on the two platforms - before Pete steps up to take the ultimate gaming challenge...
http://www.nxtgenug.net/ViewEvent.aspx?EventID=136
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