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Silverlight MasterClass in Birmingham 28th-30th July 2010 - Discount for NxtGenUG Members
For the first time ever, PDC attendees will converge on the Microsoft Campus in Redmond for the PDC, this October 28 – 29, 2010.
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 Member Quotes
Richard Costall
Well Organised, well attended, great food - Amazing day - Well done to Edward, and all the speakers - fantastic job!
Stuart Davies
Zune HD = want!
Harvey KEEFE
Well organised. Excellent food and a great venue. thanks for all your hard work.
Simon Stevens
Excellent. Good speakers, Good content. Good food. What more can anyone want.
Chris Sexton
Whilst I'd seen this before at NxtGen events, Rich is always good value, and I was also amazed how well Silverlight stacks up alongside XNA, allowing for the fact they're solving different problems.
Adam Steppens
I'd previously not been too bothered about Silverlight and saw it as 'yet another technology' that I'd need to learn, but Richard's shared engine clearly demonstrated how relatively straightforward Silverlight development could be.
Adam Steppens
This was a really interesting insight into life in the professional gaming developer's world. Some really good advice came from this one - keep it simple.
David Tims
I don't think I have been to an event where the quality of the talks, both the content and delivery, was so high. My only suggestion would be to extend the talks to 30-45 mins to do some of the subjects more justice. Well done to the organisers!!
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1st, an award winning company launched in 1996, provides technology solutions to over half of the professional financial advisers in the UK.
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Event: NxtGenUG XNA Day 
NxtGenUG are proud to present it's first XNA Gaming Day, organised by NxtGenUG, and avid member Edward Powell. Come and join us for a day on XNA sessions, from getting started, to pixel Shaders, Avatars and many other sessions. No matter what your level is in Game Development they'll be something for you!

Agenda - Kick off 9am Here
The costs for this day is *JUST* £10 - to be paid before the event commences - that includes a full day of technical sessions, lunch and soft drinks, and possibly even some SWAG. This event has been kindly sponsored by Microsoft.

To attend this event - register on the site and then click register on this page - PLEASE PAY As soon as possible as spaces are now limited.

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If you are not a member of NxtGenUG, you are more than welcome to attend. We just ask you register on the site, to help us to plan numbers and refreshments. Once registered on the site, you can then register for this event from this page.
Saturday, December 05, 2009
Region: UK Wide
Location:
NxtGenUG XNA Gaming Day
Centrelink House Conference Venue
Talbot Way
Small Heath Businss Park
Birmingham
B10 0HJ
Time: 9:00 AM - 5:00 PM
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Event Breakdown
Richard Costall XNA and Silverlight
In this session Richard Costall will demonstrate how you can levarage your existing XNA skills to create Viral/Casual Games in Microsoft's RIA (Rich Interactive Applications) platform Silverlight. We'll cover the basics of the Silverlight platform and demonstrate a classic 80's game, built on a shared engine written in XNA!
Paul Foster XNA 3.1 on Zune HD
We told you it would be something cool, and it certainly is. Paul Foster will be talking about XNA 3.1 on Zune HD - WOW! Paul will cover XNA Game Studio 3.1 Zune Extensions adds the following functionality to the product: The ability to target and develop for the Zune HD media player. The addition of new Touch APIs to the XNA Framework for use on the Zune HD. The addition of new Accelerometer APIs to the XNA Framework for use on the Zune HD.
David Bonner The Publishing Process
Dave, co-founder of Dark Omen Games, will be talking about the publishing process that developers must go through in order to get their games released on to the service, as well as the pitfalls to look out for when submitting for testing / peer review, and some strategies for marketing and promoting your own games when running on a tight budget (or no budget! ). Dark Omen's title Nebulon, held a top 20 spot in the US charts for several weeks, and was IGN’s #1 pick during August (US Charts).
John Hampson Procedural Content Generation
John's current project is on his own XNA title 'Britonia', a 3d first-person RPG. Britonia relies heavily on procedural content generation at run-time to create realistically scaled solar systems with planets and ground geometry. In this session John will cover various methods of procedural content generation.
Paul Manzotti XNA Sound
Paul is going to leave the graphics to the experts, instead focussing on adding audio to your XNA game, and how to get 3D sound effects whizzing around your surround sound set-up!
Charles Humphrey UV Mapping
In this session Charles will cover UV mapping, including the basics of how to UV map in blender3D, how the model is then exported and used in an XNA project and how to use that map in a shader.
Edward Powell The Content Pipeline
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Steven Miles Inside the SpriteBatch
In this session Steve will be focusing on the inner workings of the SpriteBatch, and how you might start writing your own for the cases where it isn't flexible enough.
Salvatore Fileccia Physics, free gameplay, gray hairs and headaches
Roughly this will be about the world of possibilities using real world physics opens up and then a rundown of the problems it causes and the tricks and tips we employed on Banjo to get it all working for the final product.
John Price SwagPhrase - XNA Game Edition
John fixes up the Swag Games Engine to finish off the XNA - who will win swag, but more importantly, will it work?
Nick Hawes Games and AI
Nick will present an overview of AI techniques suitable for goal-directed decision making in video game agents.
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